Grid Mapping is a unity editor tool that assists you in the creation of worlds that are based around a grid.
Current Features
- Can use your own prefabs
- Includes simple prefab shapes
- Customizable prefab quick select grid
- Recently used lists for quick re-selection
- Support for layering
- Can name, lock, show/hide, reorder layers
- Structured prefab naming convention
- Preset rotations when drawing
- 3 draw tools Pencil/Rectangle/FillRectangle
- Supports Undo
- Full off line documentation included
- Built in feedback tool
- Includes preliminary API & developer tools
- Can auto scale and auto center prefabs
- Lots of settings for customization
- Fully commented & organized C# source code included
- 95+% of source code conforms to default StyleCop settings
NOTE: The current version of this tool does not contain a grid or tile mapping/management system. It is a in editor creation tool designed to make it easy to rapidly place prefabs within a grid based layout. A future update will include editor & runtime API's.